#include "StdAfx.h"
#include "Target.h"


Target::Target(void)
{
}

Target::Target(const Ogre::Vector3 position, Ogre::Real proximityRadius)
{
	this->position = position;
	this->proximityRadius = proximityRadius;
}

Target::~Target(void)
{
}

void Target::setMark(Ogre::Entity* mark)
{
	this->mark = mark;
}
